SCHOOLWORK
(2013 Q3 - 2014 Q2)
SHS GRADE 12
ART CLASS - GR. 12 (2013 Q3 - 2014 Q2)
My graduating year at Sullivan Heights Secondary was when I had fully committed to pursuing a life in the field of art. Even though I had sort of rushed my progression a fair amount to catch up to quality that would get me accepted into the Emily Carr University of Art + Design (ECUAD), it was still a rather fruitful experience.
Scratchboard Etching Project (2013 Q3)
An illustration of a tiger done through scratchboard etching, my first time trying to do so. It was a pretty interesting medium to play around with.
Posing Practice Project (2014 Q1)
SHS STUDENT HANDBOOK (2014-05)
The Sullivan Heights Secondary Handbook for the 2014 - 2015 school year was a task given over for me to design as one of the first projects I made to be used as a product by others. I was still very much a fledgling in terms of digital art at the time but through my teacher's and my peers' support and help I was able to have this as one of my first big projects that I am proud to have made.
Back
ECUAD ENTRANCE PORTFOLIO (2014-05)
This PDF is the portfolio that I put together in 2014 that got me into the Emily Carr University of Art + Design (ECUAD).
Note: Much of the portfolio is currently being looked for as much of it has been misplaced over the years.
Piece 001: All in Gray (Self-Portrait)
Piece 015: Post-Apocalyptic Steampunk (Photoshop)
Front
ECUAD YEAR 01
(2014 Q4 - 2015 Q1)
CREATIVE PROCESS (2014 Q4)
Creative Process was a Foundation class that I attended in the Emily Carr University of Art+Design (ECUAD) was a that focused on developing the students' ability to formulate the basis of their art and its process. While each class performed different tasks to do this, the class I attended did so by asking the student "What is _____?" and seeing how they formulated a piece from it.
What is "Moon"? I (Sept. 2014)
Moon was our first concept to observe and portray. At first, most of use were still pretty stuck in the general idea of art being a visual image and I was no different. I pretty much just wracked my brain for what was related to the moon. I mostly tied it to my semi-nocturnal nature, showing how much of my life was really spent at night after wandering around like an information-soaking zombie during the day.
In the end, I still liked this piece, but I felt unsatisfied at the time since it was still pretty rudimentary in terms of creation.
What is "Moon"? II (Oct.2014)
Moon was something we took a look at twice, mostly cause everyone was still very much rooted in the general idea of 'Art' that we've gotten used to, so instead of just making a drawing like the last time, I made a 3d setpiece with a silver-painted cardboard cutout, a flashlight, and the wall based on the maternal concepts tied to 'Moon.'
What is "Dragon"? (Oct. 2014)
Dragon was a piece where I felt more of a motivation to create a narrative as the other students started going crazy with how much more experimental they were getting. I decided to host a draconic trial scenario where each student was given a pamphlet and were to decide the fate of said dragon in a dark room.
the pamphlet
Territory Project (Nov. 2014)
The Territory Project was a more unique situation than the other projects we had in class. We were tasked with a random location (chosen by pinning an area of the map blindfolded) and situating an item there. On a later day, we were then supposed to go to another person's location at random to admire and critique their work (though for some, the work had disappeared at that point, it seemed.) My work was made up of a broken umbrella alongside some notes thanking my location for all that it had endured for those who had trod upon it.
DESIGN CORE (2015 Q1)
Design was a very straightforward course, based on the facet of building up the students' ability to create marketable and well-crafted materials, ranging from styles and formats to the very nature of building the product itself. All contents and write-ups on the processes of each work tied to the class are stored in the Process Book PDF located on the right.
Assignment 001 - Scene Sketches
Assignment 002 - Typography
Workspace
Desk
Assignment 003 - Logo Ideation
Cosmetics (Paperclip Designs)
Fashion (Typography)
Toys (Movement)
Cosmetics (Paperclip Designs)
Assignment 005 - Character Designs
Assignment 004 - Logos
Assignment 006 - Cubism
Assignment 007 - Mug Design
Prototype Mug Designs
Assignment 008 - Packaging Ideation
Assignment 010 - Material Sculpture
Finalized Mug
Assignment 009 - Packaging
Assignment 011 - Paper Shoe
Assignment 012 - Diorama
NOTE: This project was done in collaboration with another student.
Ideation
Final Product
FOUNDATION ANIMATION (2015 Q1)
These are... the animations I made when I was starting out. Some of them I like, some of them I curse my past self to the very DEPTHS of higgedy-heck because of how cringe-inducing or astoundingly edgy they were.
Nevertheless, they show me how much I've improved over the years, and even give me a hint of nostalgia from time to time. Just... don't bring up the incredulously edgy ones to me... Please...
Index Card Animation [Curious Cat] (Jan.2015)
Ah yes, my first step into animation. This one I liked. We were tasked with working on a stream of animation that could loop back into itself while flowing into the animation of the other students. It was super fun and pretty exciting getting to see my work actually move for the first time.
Group Collab [Bubblehead Bob] (Jan.2015)
This was a nice one, despite my protests of hating my old work. I liked working with my friends on this and it was super fun getting my feet wet in animation. The editing, the sound effects, the little narrative it had. All in all, a great piece of work that I made.
Phenakistoscope [Cat-choo!] (Feb.2015)
This one was pretty fun, too. I'd never seen a phenakistoscope before and making a simple looping animation like this, even with a short frame count limit, was really engaging. I always liked cats and cute stuff so I made a loop of a sneezing cat.
Cut-Out Walk Cycle [Lost Kitten] (Feb.2015)
A walk cycle animation using cut-outs. Not too bad, especially as a first try from a first-timer in animation. I'd even say it's a good effort, all things considered. I've gotten better over the years, but it still makes me groan a little seeing how... not good I was all those years ago. It didn't help that I was never really that good with the craft part of arts & crafts.
Gravity & Weight-based [Trash Crash] (Feb.2015)
The absolute mediocrity of this piece, based on how much I've gotten better over the years, give me physical pain not unlike the character falling over. I definitely had some fun making it and showing it off at the time. But, like many things, my past self continues to hurt me in ways unimaginable through sheer progression.
Character/Expression [Hope to Ashes] (Mar.2015)
Oh god, the edge. Oh god, the edge. Oh god, the edge.
What kind of massive idiotic edgelord makes this and uses it in class? Me. Apparently. It was supposed to be a showcase of expression and lil' ol me decided it would be FANTASTIC to do it this way. To be fair, pain and fear are definitely very visceral expressions to portray but- WHY. WHY AS A SCHOOL PROJECT?
Foundation Anijam Section (Apr.2015)
The amount of pain this memory gives me is astounding. Please. Never EVER try to do something so off the wall different in an Anijam. We were supposed to make animal animation with food and my dumb ass decided "Oh boy, I can use a LoOpHoLe to make it something about this one story I say I'll make event though I've barely worked on it five years into the future. Huurddy hurrr!" Not to mention how edgy it is. Pain.
FOUNDATION SHOW PROJECTS (2015 Q1)
The Foundation Show was a presentation for all foundation students to show off their beginning prowess and show of promise at the end of their first year. Usually students would have one, maybe two, pieces to show off.
Foundation Anijam Section
The amount of pain this memory gives me is astounding. Please. Never EVER try to do something so off the wall different in an Anijam. We were supposed to make animal animation with food and my dumb ass decided "Oh boy, I can use a LoOpHoLe to make it something about this one story I say I'll make event though I've barely worked on it five years into the future. Huurddy hurrr!" Not to mention how edgy it is. Pain.
Foundation Illustration
I made this image with an attempt to show off my ability to create characters and visually compelling scenes involving them. Unfortunately... I was 18. I didn't quite have the skill nor the knowhow as to how to do so effectively so a lot of it didn't quite go as to how I'd liked it. I kind of want to remake this one day, once I get to a level I think is good enough to truly create it.
(2015 Q4 - 2016 Q1)
ECUAD YEAR 02
INTRO DRAWING FOR ANIMATION (2015 Q4)
Intro Drawing was a very relaxed course, moreso focused on aspects that surround animation than actual animation itself. It focused a lot more on certain tidbits that were important to indie animators and the like while not being the main focus of the student.
Animal-Mesh Project (2015-10)
The Animal-Mesh Project was a small exercise for us, done by fusing animals and inanimate objects together to see how well we can put them together, in terms of making them interesting and well-designed.
For our second project, we had to create a character from scratch, showing our process in their development. For me I made would-be detective and part-time writer Primm Proper. Her development notes are available as a PDF on the right.
Character Creation Project (2015-11)
Storyboarding Project (2015-12)
As a follow-up to our Character Creation Project, we were tasked with creating a beginner storyboard and then to isolate the key points of the narrative to show how well we can communicate its main structure.
Draft Frames
Key Frames
ANIMATION I (2015 Q4)
Animation I was essentially the introductory course to truly getting into the art of animation, starting off with simple movements and concepts to prepare for moving onto more complex and nuanced motions.
Gravity Animation Project (2015-09)
The ever-classic falling leaf and bouncing ball animation. Pretty much what all animation teachers try to get us to do first. I don't quite remember if the box is as well-known or even widely used but it was great for depicting heavy weight, too.
Rotation-Morph Animation Project (2015-10)
A rotation and simultaneous morph animation from my Animation I class. We all had an item we would morph the previous object into - my section went from a small stuffed wolf to a small Funko Pop Pony. Unfortunately, I do not have access to the full video that includes all the students so all I can provide is my little bit.
Class Anijam/Walk Cycle Project (2015-12)
For the last project in our class, we had to create a semi-distinct walk cycle as well as a transition from the previous student's character to fit into a looping Anijam. As with the Rotation-Morph Project, I only have my section available to show. It was pretty fun though, despite only having learned the foundations of animation at the time.
2D ANIMATION I (2015 Q4)
2D Animation was a class with a more experimental approach in terms of teaching what it says on the tin. It approaches 2D in its specific terms, not limiting itself to character-based animation (even if I leaned a lot towards it) and tried to make us understand the other aspects of 2D Animation that doesn't get noticed as much.
Kinetic Image Sequence Project (2015-09)
The Kinematic Image Sequence (KIS) Project was a pretty fun one for me. I got to use makeshift images of lights close up to essentially create a ballroom dance animation. It took a little bit of figuring stuff out, but all in all I think I did pretty well for just dipping my toes into it.
Seasonal Cycle Project (2015-10)
Seasons of Love was a Seasonal Cycle Project I made for my 2D Animation I Class in late 2015 to showcase us being able to cycle through... well... the different seasons using both foreground and background elements as well as character disposition. It was pretty interesting although the first time using actual effects with Premiere, albeit a bit difficult.
Rambling Walk Project (2015-12)
School's Out was the Rambling Walk Project for my 2D Animation I class in late 2015. This one was pretty rough since I had no idea how incredibly finnicky Premiere Pro could be when setting up assets. A lot of stuff disappeared and popped in and out or just plain were in the wrong position because I didn't understand quite how a 3D setup in the program and automatic lighting worked in it.
A straightforward course, Storyboarding is about... storyboarding, in different mediums from beatboards to traditional storyboards and animatics. The class ranged from giving us pointers on pacing to clarity and cinematography.
STORYBOARDING (2016 Q1)
Time Progression Storyboard (2016-01)
Insert-Shot Storyboard (2016-02)
Close-Up Storyboard (2016-02)
Dialogue-based Animatic (2016-02)
Terrible, cheesy, no effort voice acting. Watch at your own risk.
An project that asked us to make an animatic to match the dialogue of whatever we chose. It was a pretty interesting first attempt at an animatic, too. Man, remembering the voice was... an experience, though. I never really liked my voice and this little bit of it definitely doesn't help.
Movement-based Animatic (2016-02)
This animatic was a pretty fun one, too. It always filled me with a small sense of pride putting my Original Characters (OCs) in any piece of animated work, even as just an animatic.
This one, in retrospect, was pretty important too since it started me on the path of getting into seeing how transitions can be more creative than just the usual cut.
Dynamic Animatic (2016-03)
The Dynamic Animatic was where I started getting (probably unnecessarily) detailed whilst making my storyboards. This one tasked us with making more creative angles and compositions for our cinematography while still making it clear to read. It was especially fun trying to go out of my usual safe space of making mostly down to earth scenarios and try to make more action-based work that I've aimed to do one day.
Genre Animatic (2016-04)
The Genre Animatic Project had each student randomly choose a genre that we would have to create a scenario for and subsequently create an animatic that effectively portrays it without spelling it out. For my part, I was given "Rom-Com" so I played with that a bit and did pretty well if the reception in class was anything to go by.